Though Google’s early efforts in VR and AR may not have reached the average Android user, as the company scales its vision for what augmented and virtual reality mean to its overall business, it’s ...
With ever-increasing support for augmented reality (AR) and virtual reality (VR) hardware and applications, there’s a parallel growing need for 3D objects and scenes to populate AR/VR environments.
In January, Microsoft acquired 3D optimization service Simplygon for an undisclosed sum. Today, we’re seeing the fruits of that buy with the launch of Simplygon Cloud, which the company hopes will ...
Augmented and virtual reality continue to make meaningful strides in terms of the hardware that makes the experiences possible. At the same time, software and content need to continuously keep up or ...
Google wants to make it easier for VR/AR app developers to create 3D objects with its new app revealed today called Blocks, a program designed to let you build assets for the immersive mediums from ...
Sketchfab, the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games. Founded ...
3D content-platform Sketchfab has a new tool for creators who make your favorite 3D, virtual reality, and augmented reality content. The company's new Download API will allow any 3D-creation ...
Google has released a new app that will make it much easier to create that VR experience you've whipped up in your head -- and it won't cost you a single cent. The big G's "Blocks," now out for the ...
An interview with Dr. Christopher Zugates, Application Engineer at arivis AG, discussing a revolutionary way of analyzing complex 3D images… through virtual reality! What are the main challenges that ...
Today Sketchfab announced that it has added over 1600 public domain 3D models from the Smithsonian Institution and 25 other museums and cultural organizations. The Smithsonian Institution is ...
It isn't easy to build a virtual reality app, especially when it comes to filling out those immersive worlds. Even a semi-realistic world requires tons of objects, which isn't always practical for a ...
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