Fast Approximate Anti-Aliasing may not be known by its name to many gamers, but they certainly do recognize its good looks, being used in such visually luxurious games as The Elder Scrolls V: Skyrim, ...
Supersampling, TXAA, MSAA, SMAA, MLAA, FXAA, oh my! It's hard to understand what types of antialiasing do even though they all get rid of jagged edges, but we explain them all in brief for you.
In our review of Max Payne 3, we praised the game for its excellent story, superb voice-acting and solid game mechanics. What we glossed over was what game brought to the table in terms of graphics.
(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
The graphics API (Application-Program Interface) is what sits between the game’s programming and your hardware. The API essentially tells your hardware what the game wants it to do. Most Windows games ...
So where does it end ? If you wonder why I wonder about it ... hear me out. There are just too many AA modes and custom AA standards. Yeah, I am not kidding, MSAA, SSAA and custom modes like EQAA and ...
Nvidia's latest graphics driver delivers a new type of antialiasing in modern games -- Multi-Frame Anti-Aliasing, or MFAA. Does it help Assassin's Creed Unity's frame rate? Share on Facebook (opens in ...