It only ever got deployed in a few dozen games — but with 32-bit PhysX turned on, those games reportedly now run faster on Nvidia’s last-gen cards than they do on a new RTX 5090, 5080, 5070 Ti or ...
While Nvidia claimed "4090 performance" out of the 5070, that was only with the company's controversial mutli-frame ...
Nvidia's 32-bit PhysX support isn't present on RTX 5000 series GPUs This will effect a number of older titles that utilize the physics API for enhanced visuals and particle effects It adds to the ...
Effectively, the 50 series cards cannot run any game with PhysX as developers originally intended. That’s ironic, considering Nvidia originally pushed this tech back in the early 2010s to sell ...
Nvidia is finding itself under some criticism, which isn't much of a surprise, as this seems to happen everytime a new ...
Here’s how it works. 32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
Nvidia can't catch a break at the moment with its RTX 5000 series GPUs, as users discover 32-bit PhysX support required for enhanced visuals in older games isn't present on Blackwell GPUs.
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Again, we’re talking ...