Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is. Sure, games look great using the underlying ...
Today, we're going to be getting down and dirty with shader models. No, not Kate Moss or Naomi Campbell - shader models, Microsoft standards that define the capabilities of graphics platforms. How ...
What about the hardware? Well, we've already touched on some of the differences between ATI and NVIDIA. NVIDIA were quick to promote SM3.0 with the launch of their 6 series cards last year, and whilst ...
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