Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
Yan Shi’s computer science course at the University of Wisconsin at Platteville isn’t exactly typical. Not simply a professor, Shi is a “king of the kingdom,” and her Intro to Computer Science class ...
The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
WSSU leads research into “gamification” by embracing a different way of thinking. Gamification incorporates gaming elements into complex issues. Winston-Salem State University students and staff are ...
Educational Technology Research and Development, Vol. 68, No. 4, Special Issue: Systematic Reviews of Research on Learning Environments and Technologies (August 2020), pp. 1875-1901 (27 pages) ...
The Generative AI has arrived, and all predictions point to a near future in which it is integrated at some level into most careers. Consequently, as teachers, we need to understand how to use it, how ...
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'Building the plane as we're flying it': How Maine schools are using generative AI in the classroom
‘Click. Boom. Done.’ Maine’s AI guidance emphasizes that teachers should have clear expectations for AI use in the classroom. It recommends being specific about grade levels, lesson times, content and ...
When was the last time you read a book? Not listened to one on audio or thumbed through the cliff notes version... but actually read a book. If you’re like most people, it’s been a while. Even if ...
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