OctopusEffects, #Blender create Spider webs on the fly in Blender 2.9. Draw a spider web with Grease Pencil then convert it to Mesh and edit. Timestamp 00:00​ Introduction 00:10 Draw Spider Web 01:08 ...
The Nano Banana AI 3D figurine trend has exploded online, fueled by Google's Gemini 2.5 Flash Image tool. Users are creating personalized, hyper-realistic miniature figurines from photos and prompts.
Grease star Olivia Newton-John almost passed on her iconic 1981 single “Physical” because of the song’s sexually explicit nature. John Mason—the late star’s lawyer, who represented Newton-John for ...
Crime-scene models with detailed measurements once took hours to collect. Now, law-enforcement agencies are increasingly turning to new technology to help speed up the work and better collect evidence ...
The database already includes over 3.9 million records, nearly a million artifacts, more than 1.2 million images, and more than 15,000 3D models of sites and finds — making it one of the largest ...
Multifocus microscope A new microscope combines diffractive optics with 25 tiny cameras to simultaneously image at multiple depths. (Courtesy: Eduardo Hirata Miyasaki) A new high-speed multifocus ...
Abstract: 3D object detection from images, one of the fundamental and challenging problems in autonomous driving, has received increasing attention from both industry and academia in recent years.
Abstract: Thermal Infrared detection is widely used in autonomous driving, medical AI, etc., but its security has only attracted attention recently. We propose infrared adversarial clothing designed ...
A new AI trend has taken the internet by storm. You can now use Google's Gemini 2.5 Flash 'Nano Banana' engine to create 3D figurines from an image. Here's the step ...
With RGB-D cameras, we can get multiple RGB and Depth images and convert them to point clouds easily. Leveraging this, we can reconstruct single object with multi-view RGB and Depth images. To acheive ...
Don't just texture one mesh at a time! StableGen is designed to apply textures to all mesh objects in your scene simultaneously from your defined camera viewpoints. Alternatively, you can choose to ...