Instructions: Put models in the import directory and run it. It'll scan the directory for files and spit the converted versions out in export. Fbx files are always converted to Nif, and Nif files are ...
Use ToAudioClip method for loading wav file / bytes. Loads .wav (PCM uncompressed) files at 8,16,24 and 32 bits and converts data to Unity's AudioClip. public AudioSource audioSource; // hook up with ...