Abstract: Kinematics, derived from the Greek word for motion, is the branch of mechanics that studies the motion of a body, or a system of bodies, without considering mass or force. This two-part ...
Abstract: Kinematics, in the context of robotic manipulators, is concerned with the relationship between the position of the robot’s joints and the pose of its end effector as well as the ...
QuIK is a hyper-efficient C++ kinematics library for serial manipulators. It is based on the novel QuIK algorithm, published in IEEE-TRO, that uses 3rd-order velocity kinematics to solve generalized ...
Exploring Humanoid Animation An overview of how Ethan is animated. About re-targeting animations. Introducing Blend Trees. What is Inverse Kinematics (IK)?